Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy.Fixed an issue where the player’s backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale).Fixed an issue where texture quality in-game appears lower then the targeted quality setting.Fixed a crash that may occur while sitting (for extended times) or entering into combat areas.Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game.Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu. Updated the ‘Building Shaders %’ user interface (UI) so progress is tracked more evenly.Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys.Note: You must restart the game for this change to take effect. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Latency: Adjust the short period of delay between when a sound effect is requested and when it plays.If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default. Select different settings if you experience muffled, missing, or unusually quiet audio. Output Mode: Adjust which sounds are played through the OS spatial sound driver.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |